We ended up choosing … (drumroll) … a new game engine! Summer was split between trying to get our app ready for the Meta store and a few other projects. We completed the audiobook for Laurel’s sci-fi novel. She also finished grad school. Then we took a hard look at our VR app and realized our current setup wasn’t ideal for such a small team. After Jose did some research, we decided to transfer the project from Unreal Engine to Godot. We started at the beginning of September and are almost done creating a new app framework already. This has been a whirlwind of learning, redesigning and coding. We’re really happy with how it’s turning out and excited to start making content again in the next week or so.
Meescha’s part in this hasn’t been quite as fun. Apparently Godot wreaks havoc on texture UVs from Blender. We’re hoping that once she finally gets the diner sorted out, things will start behaving better. Still, she’s doing an amazing job sticking with it and maintaining her sense of humor. At least the process of “importing” things into Godot is fast — you just copy the blender file into your project and then Godot will automatically update to the latest version of the file whenever you switch to it. Nice! Earlier in the summer she was able to create some new characters and we’re all looking forward to introducing them to you and everyone else in our new episodes.
I’d better get back to coding. Catch you later!