Well, after 20+ weeks of posting at least one new video each week, we’ve established a rhythm. We’ve introduced people to so many of our characters: The Hand, Jawz Jr., Evil Grandma, Arturo and Val Corazon, Mum, Frank the stunt double, Marvin, Mara, and the Directors. This has been a fun and productive half year! We look forward to telling you even more stories as we continue on.
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February 2026
// laurelmojica // News No Responses
We are changing our strategy.
We are still working on our VR app, but are focusing more of our efforts on putting out weekly short 2D (traditional) animations on YouTube, TikTok and Instagram to grow our audience and gain recognition for our characters. Check out the latest, and if you like them, share them with your friends! We are also getting more serious about opening our merchandise store. I’ll post an update once it’s live. Keeping this short so I can update the rest of the site. Happy (almost) spring! The high here yesterday was over 50 degrees Fahrenheit!! Today it’s closer to 40, but we will celebrate any day above the freezing point. -
October 2025
// laurelmojica // News No Responses
We ended up choosing … (drumroll) … a new game engine! Summer was split between trying to get our app ready for the Meta store and a few other projects. We completed the audiobook for Laurel’s sci-fi novel. She also finished grad school. Then we took a hard look at our VR app and realized our current setup wasn’t ideal for such a small team. After Jose did some research, we decided to transfer the project from Unreal Engine to Godot. We started at the beginning of September and are almost done creating a new app framework already. This has been a whirlwind of learning, redesigning and coding. We’re really happy with how it’s turning out and excited to start making content again in the next week or so.
Meescha’s part in this hasn’t been quite as fun. Apparently Godot wreaks havoc on texture UVs from Blender. We’re hoping that once she finally gets the diner sorted out, things will start behaving better. Still, she’s doing an amazing job sticking with it and maintaining her sense of humor. At least the process of “importing” things into Godot is fast — you just copy the blender file into your project and then Godot will automatically update to the latest version of the file whenever you switch to it. Nice! Earlier in the summer she was able to create some new characters and we’re all looking forward to introducing them to you and everyone else in our new episodes.
I’d better get back to coding. Catch you later!